Excellent understanding of light, color management, value, composition and form
Ability to adjust style to meet the needs of the project
Application of thumb-nailing with other artists and clients
Effective communication skills and ability to accept critique of work
Proven problem-solving skills in researching reference materials to determine style, technique and medium best suited to produce desired effects
Experience with Adobe Photoshop, Indesign, Illustrator, Corel Painter, and Maya 2011
Animation SW experience with Unity, Spine, Puppet 2D
Rocky Mountain College of Art and Design (RMCAD), Denver, CO – BFA, summa cum laude in Illustration Art Institute, Portland, OR – Media Arts Animation
Concept Design Academy, Pasadena, CA – Concept Design
2015 Screen Play, Helikon Gallery, Denver, CO
2015 Brother’s Grimm Tale, Helikon Gallery, Denver, CO
2014 Coney Island Banner Design, RMCAD Student Art Show, Won Bronze in Best of Illustration 2013 Hiding for the Dark, Creature Feature RMCAD Gallery Show
Founding Member of Denver Illustration Salon RMCAD Artistic Student Scholarship Recipient
Freelance Concept Artist and Illustrator, 2010 - Present
Motion Logic Studios – Illustration
Creating illustrations for Universal Pictures Studio
Infinity Online – Lead Concept Artist
Concept art for characters, props, isometric designs, background, layouts and storyboarding
Nebula Studios, LLC – Concept Artist and 2D Animator
All character concept art and animation of characters for 2D Animation Platform Game
Darken Relms – Concept Artist
Created character design, background, and full illustrations for a tabletop role playing game based on a published novel series
J. Kelly’s book The Forgotten Land - Liman Prince of Egypt – Illustration
Created illustrations for client’s young adult novel
Student Ambassador, Rocky Mountain College of Art and Design (RMCAD), 2013 – 2014 Mentored new college students, set-up campus activities, and worked as a team with other ambassadors to enhance student’s college experience
Independent Project, Fighting Game – Atonement, 2013 – Present Character design, pre-production, visual development stages


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